Fire one at a time to test — a movement runs to completion and can't be interrupted.
Calling
Press a Call and it joins the queue shown at the top-left of the stage. Press more and
they line up behind it, danced in the order you called them — which is the point: a caller
shouts the next call while the current one is still being danced.
Calls are timed to the music, so a call waits for its place in the measure before it starts.
Press ⏸ to stop the beat and there is no measure to wait for — calls are then danced
the moment you press them. BPM sets the tempo everything is danced at.
Calls are made of movements
A call is a word the caller shouts. Each one expands into a series of
movements — the figures actually danced. An Enchufla is an Enchufla movement,
then a Dame, then the Dile Que No the rules of rueda supply on your behalf.
The Movements tab fires any single movement on its own, for looking at one figure
closely. A movement runs to completion, and nothing can be queued behind it.
Setting the floor
Along the top: how many Couples are in the wheel, the Formation they are in, and
the Position they are standing in — pick one and the dancers go there, keeping their
current partners. Reset puts everyone back to the start.
Step mode under development
Behind the Mode button is a second mode that pauses at each decision point and asks you
for a call instead of flowing on by itself. It works, but it is still being built out.